Version History
Here you can find the changelog of Abstrrkt Explorers - Strategy since it was posted on our website on 2021-04-02.
The latest version is and it was updated on soft112.com on 22 April, 2024.
See below the changes in each version:
version N/A
posted on 2024-03-28
New: Battle visualizations showing individual units and attacks.
New: Minimap that can be accessed when no tile is selected.
New: Consent management for in-game ads.
Changed: Troop distribution and production pausing now uses more intuitive switches.
Fixed: AI does not use warships.
version N/A
posted on 2024-02-25
New: Interactive guide to teach the basic gameplay mechanics integrated in the first two chapters of the campaign.
New: Target framerate can be adjusted in the options.
Changed: Minimum and maximum zoom extended.
Fixed: Local multiplayer fails to load.
Fixed: Imbalanced gold at spawns on random maps.
version N/A
posted on 2022-05-09
New: AI players can now be of different tribes.
New: Researching tacking allows sending expeditions to specific target location.
New: Catapult firing range is shown.
New: Enemy attack ranges are shown when espionage is researched.
Changed: Warships are unlocked by researching oars.
version N/A
posted on 2022-04-19
New: AI can now use catapults.
New: The map can be revealed in custom games.
Changed: Options in dialogs are now aligned horizontally instead of vertically.
Fixed: Fish trap shows erroneous infinite rounds left in some locations.
Fixed: Graphics of some buildings in the campaign do not match the owners tribe.
version N/A
posted on 2021-12-26
New: Additional research and building - fish trap.
New: Added ambient sounds.
New: Ambient effects for large buildings.
Changed: Minimal timespan between ads tripled.
Changed: Many performance optimizations.
version N/A
posted on 2021-12-20
New: A game can now be inspected from the game end screen.
Fixed: New games finish immediately when a game was won/lost before in the session.
Fixed: Able to build in unreachable areas.
Fixed: Disabled mines still consume food.
Fixed: Sawmill missing from administration screen.
version N/A
posted on 2021-11-02
New: Woodworking can now be researched and unlocks upgrading the lumberjack.
New: Tiles defended by selected military building are now marked.
Changed: Improved AI thinking performance.
Changed: New, faster (x100) road generation algorithm.
Changed: Ports can now be placed within one tile distance.
version N/A
posted on 2021-08-26
New: More map sizes added.
Changed: Scouting requires wood instead of gold.
Changed: AI does not build a port on small bodies of water or on non island maps.
Fixed: Military info does not update after an attack.
Fixed: Single tile territory does not behave as expected in some situations.
version N/A
posted on 2021-07-15
New: AI uses expeditions on island maps.
New: Map is now revealed on game end.
Fixed: AI handles disconnected territory incorrectly.
Fixed: Research not taken into account correctly when evaluating if an edge is passable.
Fixed: Additional defenders sometimes join from wrong player.
version N/A
posted on 2021-07-06
New: When no expedition target is available, expeditions cannot be prepared.
New: Expeditions can be canceled.
Changed: Revised farm and grainfield construction costs and production.
Changed: Distinct sounds for 'found gold / granite / nothing'.
Changed: Expedition targets can be inside a players territory.
version N/A
posted on 2021-06-23
New: When a building is under attack nearby buildings support in defense.
Changed: Better sized main menu in landscape orientation.
Changed: Disabled actions are now shown disable instead of being hidden.
Changed: Action label texts got a bit more room.
Fixed: Navigating to the location of a catapult attack from the battle report does not work.
version N/A
posted on 2021-06-08
New: Animations for dialogs and range indicators.
Changed: Maximum resolution is now limited to improve performance on high resolution devices.
Fixed: Auto recruit does not work in some situations.
Fixed: Only most recent attack message is shown on turn start.
Fixed: Wrong perk description on 'Tacking'.
version N/A
posted on 2021-06-01
New: Military buildings can now be set to automatically recruit or promote soldiers, catapults to automatically load.
New: Resources mentioned in descriptions now include the resource icon.
Changed: The order of the different resources was unified throughout the UI.
Fixed: On some randomly generated island maps some players do not have access to a gold deposit without using ships.
Fixed: The tutorial dialog sometimes overflows off screen in landscape orientation.
version N/A
posted on 2021-05-20
Change: Warship attack range limited to 8 tiles.
Change: Tuned game aspect ratio/zoom.
Change: Tile base graphics don't repeat anymore.
Fixed: Port cannot send warships when preparing expedition.
Fixed: Production info not shown for granite mines.
version N/A
posted on 2021-05-13
New: Warships can now be build at ports to attack by sea.
New: Attack ranges are visualized when attack info is shown.
Changed: Strength of weak and average AI adjusted. (also applies to campaign)
Changed: Expeditions can now be started from any tile adjacent to a port.
Fixed: Rewind in campaign can rewind to previous chapter.
version N/A
posted on 2021-04-27
New: Infiltration now allows infiltrating an enemy building to uncover the nearby area.
New: AI uses rally and withdraw commands.
New: AI does prioritize soldiers train locations according to aggressiveness.
Fixed: AI does not build when resources for other building are missing.
Fixed: When loading a bugged game, broken state is saved.
version N/A
posted on 2021-04-24
New: Soldiers can now be moved to other military buildings.
Changed: Sending a scout now reveals a small area.
Changed: Various performance improvements, especially in the research menu and building infos.
version N/A
posted on 2021-04-02
New: Screen rotation can be locked.
Changed: Improved rendering performance.
Changed: Better automatic graphic quality detection.
Fixed: On catapult attack generals are added for the defender under some circumstances.
Fixed: Camera moves to corner of the map in singleplayer (not campaign) games.
Fixed: Watchtowers and fortresses under construction cannot attack.
Fixed: Touch move sensitivity to high on high DPI screens.